Pendulum Dimension
Trap Continuous

Pendulum Dimension

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If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 5, 2026
52± 6/ 100
Power Score
Intrinsic 50
Deck 52

Pendulum Dimension — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender, Combo enabler, Utility

Why it scores here

Pendulum Dimension is a conditional support trap that searches Polymerization or tutors Tuners as rewards for Pendulum Fusion/Synchro/Xyz summoning. It runs in 19 Pendulum archetypes with particularly strong synergy to Odd-Eyes (85% co-inclusion), but its power is incremental and entirely forward-facing — it has zero opponent interaction, no hand-trap reach, and generates only modest card advantage per activation. The score reflects its role as a multiplier on existing Pendulum lines, not a standalone board-builder; the presence of these monsters as top partners confirms accessibility is real but does not inflate intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 55 Accessible in opening hand within Pendulum-centric decks, but requires both the trap face-up and a Pendulum Material Fusion/Synchro/Xyz summon to function, limiting utility outside dedicated Pendulum archetypes. (observed)
Combo & Conversion 50 Provides modest incremental value (one negated body, one Polymerization search, or one Tuner tutor) rather than full board extension; no combo data available to measure end-board impact. (inferred)
Resource Economy 50 Roughly even: you spend a summon action and a Pendulum Material to gain one body or one search; the one-per-turn clause per effect type caps total output. (inferred)
Effect & Interaction 0 Zero opponent interaction; the card provides no hand-trap reach, no negations, no removal, and no floodgate effect. (verified)
Material Utility 0 Trap cards cannot be material for any summon; zero utility as fodder, Tuner, or named-card target. (verified)
Resilience & Flexibility 35 Vulnerable to Spell & Trap disruption (Twin Twister, Cosmic Cyclone, Infinite Impermanence); must be face-up at the moment of summon; the one-per-turn clause per effect type limits multi-effect usage per turn. (inferred)
Deck-Building Efficiency 65 Clean one-copy slot across all 40 supplied decks with no brick or garnet issues; however, functionality is restricted to Pendulum archetypes. (observed)

Calculation

Weight profile: Primary role Searcher/Tutor (100%). Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Appears in 19 distinct Pendulum archetypes, with strongest synergy to Odd-Eyes (85% co-inclusion), Performapal, and Supreme King.
  • Three distinct effects cover multiple combo paths: Fusion summon enables board extension, Polymerization search enables repeated Fusion chains, Tuner search/summon enables Synchro lines.
  • Polymerization search multiplies Pendulum Fusion output by enabling rapid Fusion summons on the same turn.
  • Clean one-copy slot with zero brick or garnet issues in Pendulum-centric builds.

Weaknesses

  • Zero opponent interaction: no hand-trap reach, no negations, no removal, no floodgate effect.
  • Conditional activation requires both face-up trap AND Pendulum Material summon; not reliably live in mixed or reactive decks.
  • One-per-turn clause per effect type: cannot activate the same effect twice in a single turn.
  • Vulnerable to Spell & Trap disruption before the combo turn.
  • Cannot serve as material, Tuner, or named card; zero utility if negated or discarded.
  • Effect output is incremental: a single negated body, a single search, or a single tutor — not a full disruptive board.

Counters / choke points

  • Spell & Trap disruption (Twin Twister, Cosmic Cyclone, Infinite Impermanence).
  • Negation or interruption of the Pendulum Material summon or the Fusion/Synchro/Xyz summon that triggers the effect.

Best use

Searcher/Tutor for Polymerization and Tuner lines in Pendulum Fusion/Synchro decks.. Decks: Odd-Eyes, Performapal, Supreme King, Silent Magician, Solfachord. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Fusion summon (negated body, same original Level as Fusion), Polymerization search, Tuner search or summon (Level ≤ Rank).; Trap card (Continuous) cannot be material for any summon.; Runs at exactly 1 copy in all 40 supplied decks; never more than 1.; Appears in 19 distinct archetypes including Odd-Eyes, Performapal, Supreme King, Silent Magician, Solfachord, D/D/D, Phantasm Spiral.; 87.5% of decks are Pendulum gameplay type (35/40).; Legal in TCG, OCG, and MasterDuel formats.
  • Observed: 100% of supplied Pendulum-centric decks include this card at 1 copy (40/40).; Co-appears with Odd-Eyes Pendulum Dragon in 85% of decks (34/40).; Co-appears with Synchro dragons (Clear Wing, Dark Rebellion, Rebellion) in 67.5% of decks (27/40).; Co-appears with Polymerization in 50% of decks (20/40), indicating synergy.; Never exceeds 1 copy per deck across entire sample.
  • Inferred: Accessibility is Pendulum-restricted; not freely accessible in mixed or non-Pendulum decks.; Combo conversion is modest: three effects are incremental value adds; no combo data available to measure end-board impact or synergy with full turn sequences.; Resource economy is roughly even: trade summon action and Pendulum Material for one body or one search.; Multiplier effect on existing Pendulum Fusion/Synchro/Xyz lines, inferred from high co-occurrence with archetype-specific dragons (85% Odd-Eyes, 67.5% Synchro dragons).; Vulnerability to S/T disruption significantly reduces resilience in disruption-heavy metagames.
  • Data gaps: No combos supplied — combo conversion is text-only inference; no board-power, end-board composition, or starter-count data available. No guides supplied — no human context on strategic role or archetype-specific use cases. No banlist token — assumed 3 copies (unlimited) across all formats. No usage statistics (StatisticsCard) — archetype inclusion % and typical copies inferred from 40-deck sample only; cannot verify consistency across larger historical data. No top-card rankings — no competitive metagame positioning or tournament performance data.











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